Still Life Game

This is a list of the most commonstill lifes in the Game of Life, specifically Catagolue's B3/S23/C1 census. The minimum known glider synthesis, as of April 2020, of each still life is also displayed. The 'approximate relative frequency' column gives an estimate of the proportion of all randomly-occurring still lifes that will be of the given type.

  1. Still Life Game Pc
  2. Still Life Gameplay

Thirty-five years ago Dallas—and the country—was gripped by the tragic story of John McClamrock, a high school football player paralyzed during a violent tackle. But after the newspapers moved on, another story was quietly unfolding, one of courage, perseverance, and a mother’s fierce love. C ompared with the glistening two. In Still Life, you play the role of Victoria McPherson, a young FBI agent who's investigating a serial murder case. Set in modern Chicago and late-1920s Prague, the game lets you investigate the.

Still

This table only includes strict still lifes and thus does not count objects like honey farms.

RankPattern# of cellsGlider costApproximate relative
frequency (out of 1.00)
1Block420.496
2Beehive620.263
3Loaf720.0776
4Boat520.0717
5Ship630.0494
6Tub430.0156
7Pond820.0152
8Long boat730.00503
9Ship-tie1240.00255
10Barge630.00106
11Half-bakery1430.000865
12Mango830.000389
13Eater 1720.000251
14Long barge830.000141
15Aircraft carrier640.000122
16Paperclip1430.0000709
17Long ship840.0000483
18Integral sign940.0000444
19Shillelagh840.0000383
20Boat-tie1040.0000375
21Snake640.0000336
22Big S1440.0000335
23Bi-pond1630.0000292
24Trans-boat with tail940.0000160
25Boat tie ship1140.0000133
26Hat930.0000126
27Very long ship1040.0000103
28Very long boat930.00000922
29Tub with tail840.00000870
30Table and table1240.00000651
31Dead spark coil1840.00000615
32Canoe840.00000540
33Cis-mirrored R-bee1440.00000398
34Moose antlers1540.00000358
35Beehive on dock1640.00000292
36Block on table1040.00000291
37Block on dock1440.00000265
38Scorpion1640.00000213
39Beehive with tail1040.00000176
40Twin hat1740.00000168
41Loop1040.00000144
42Long snake740.00000142
43Fourteener1440.00000140
44Bookends1440.00000114
45Cis-boat with tail949.225×10-7
46Cis-rotated hook1449.084×10-7
47Elevener1148.872×10-7
48Mirrored dock2048.178×10-7
49Block on cap1247.902×10-7
50Trans-loaf with tail1147.689×10-7
51Cis-shillelagh1047.571×10-7
52Trans-mirrored R-bee1447.350×10-7
53Trans-block on long hook1246.897×10-7
54Prodigal1046.219×10-7
55Broken snake1045.623×10-7
56Trans-hook and R-bee1445.201×10-7
57Eater head siamese eater tail1245.070×10-7
58Block and two tails1245.063×10-7
59Cis-boat on dock1545.049×10-7
60Cis-block on long hook1244.736×10-7
61Very long snake844.687×10-7
62Boat with long tail1044.358×10-7
63Long shillelagh944.188×10-7
64Beehive at loaf1344.161×10-7
65Trans-R-bee and R-loaf1543.489×10-7
66Long integral1043.356×10-7
67Tub with long tail943.340×10-7
68Cis-hook and R-bee1443.336×10-7
69Hook with tail843.328×10-7
70Loaf siamese loaf1143.260×10-7
71Long canoe942.674×10-7
7211 loop1142.633×10-7
73Ortho-loaf on table1342.625×10-7
74Cis-loaf with tail1142.614×10-7
75Symmetric scorpion1642.612×10-7
76Claw with tail1042.508×10-7
77Bee hat1542.380×10-7
78Up dove on dove1842.342×10-7
79Trans-rotated R-bee1442.335×10-7
80Up wing on wing1642.284×10-7
81R-bee and snake1342.090×10-7
82Boat tie eater tail1241.966×10-7
83Snorkel loop1241.880×10-7
84Beehive on table1241.859×10-7
85Cis-boat on table1141.812×10-7
86Trans-barge with tail1041.685×10-7
87Trans-boat on dock1541.580×10-7
88Beehive on cap1441.561×10-7
89Beehive at beehive1241.558×10-7
90Ship on long boat1351.548×10-7
91Cis-boat and cap1341.494×10-7
92Beehive bend tail1241.488×10-7
93Trans-boat with nine1141.450×10-7
9415-bent-paperclip1541.417×10-7
95Beehive with nine1241.259×10-7
96Very long barge1051.221×10-7
97Trans-long boat with tail1141.181×10-7
98Cis-R-bee and R-loaf1541.101×10-7
99Hungry hat1141.051×10-7
100Trans-boat on table1141.015×10-7
101Cis-boat with nine1151.010×10-7
102xs13_321fgkc1349.659×10-8
103Loaf back tie loaf1449.069×10-8
104Loaf tie eater with tail1848.909×10-8
105Mango with block on dock1948.579×10-8
106Trans-R-bee and R-mango1648.256×10-8
107Rotated C1848.005×10-8
108Boat tie long boat1247.985×10-8
109Cis-mirrored longhook1647.914×10-8
110xs19_69bo7pic1947.615×10-8
111Trans-ship and dock1647.532×10-8
112Trans-mango with tail1247.376×10-8
11313-boat wrap eater1347.193×10-8
114Bi-loaf 21447.080×10-8
115Para-R-bee on loaf1446.964×10-8
116Inverted double claw1256.933×10-8
117Big S with tub1546.859×10-8
118xs17_2ege1t6zx111746.634×10-8
119?13-head1346.632×10-8
120R-bee on beehive1346.327×10-8
121Cis-hook and R-loaf1546.250×10-8
122Boat with hooked tail1145.985×10-8
123Longhook and dock1855.904×10-8
124Pond on R-loaf1645.844×10-8
125Carrier siamese carrier1045.832×10-8
126Very long shillelagh1045.771×10-8
127Pond and cap1645.769×10-8
128House siamese shillelagh1355.731×10-8
129Long hook with tail955.706×10-8
130xs18_0mmge96z12211865.678×10-8
131Snake with feather1145.676×10-8
132Trans-hook and R-loaf1545.528×10-8
133Carrier with feather1145.433×10-8
134Barge siamese loaf1055.372×10-8
135Carrier siamese dock1445.350×10-8
136Cis-mirrored offset hooks1445.332×10-8
137Long^3 boat1145.324×10-8
138Cis-mirrored worm2245.252×10-8
139Cis-beehive and longhook1445.104×10-8
140xs14_g8id96z1211454.814×10-8
141?22-trans-mirrored long2264.772×10-8
142Cis-barge with tail1044.704×10-8
143Krake1344.509×10-8
144Ship tie snake1254.506×10-8
145?14-beehive with long bend tail1444.495×10-8
146Pond on dock1844.285×10-8
14712-loop1244.217×10-8
148xs13_354mp31344.137×10-8
149O quad-loaf2864.003×10-8
150Sidewalk1443.986×10-8
151xs14_2egu1561443.857×10-8
152xs13_08ka96z3211343.788×10-8
153Para-hook and R-havoc1643.707×10-8

See also

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Classification of still lifes (stable patterns). Click to enlarge.
Still

A still life (or stable pattern) is a pattern that does not change from one generation to the next, and thus may be thought of as an oscillator with period 1. Still lifes are sometimes assumed to be finite and non-empty. The two main subgroups of still lifes are strict still lifes and pseudo still lifes. In some contexts, the term 'still life' may refer to stable objects rather than stable patterns in general, or strict still lifes rather than stable objects in general.

Strict still lifes

A strict still life is a still life that is either connected (i.e., has only one island), or is such that removing one or more its islands destroys the stability of the pattern. For example, beehive with tail is a strict still life because it is connected, and table on table is a strict still life because neither of the tables are stable by themselves.

Beehive is a strict still life because it is connected.
Beehive with tail is a strict still life because it is connected, even though it contains a smaller still life.
Table on table is a strict still life because neither table is stable without the other.

Pseudo still lifes

A pseudo still life consists of two or more islands which can be partitioned (either individually or as sets) into non-interacting subpatterns which are by themselves each still lifes. Furthermore, there must be at least one dead cell that has more than three alive neighbours in the overall pattern but has less than three alive neighbours in the subpatterns. This final restriction removes patterns such as bakery, blockade and fleet from consideration, as the islands are not 'almost touching'.

Note that a pattern may have multiple disconnected components and still be a strict (as opposed to pseudo) still life if the disconnected components are dependent on each other for stability (for example, table on table above). Some pseudo still lifes have also been found by Gabriel Nivasch that can be partitioned into a minimum of three and four stable subpatterns, respectively, as in the second and third images below.[1] The stable subpatterns themselves may be either strict or pseudo still lifes. It is not possible to construct a pseudo still life that can be partitioned into a minimum of greater than four stable subpatterns because of the Four Color Theorem.[1]

Bi-block is a pseudo still life because each block is stable by itself.
The triple pseudo still life, which can be partitioned into three to five independent stable subpatterns, but not two. RLE:here
The quad pseudo still life, which can be partitioned into four still lifes, but not two or three. RLE:here

It has been shown that it is possible to determine whether a still life pattern is a strict still life or a pseudo still life in polynomial time by searching for cycles in an associated skew-symmetric graph.[2][3]

Constellations

A (stable) constellation is a still life that is composed of two or more non-interacting objects. This contrasts with pseudo and quasi still lifes, in which the objects in question must interact. Compare for instance the bi-block and blockade:

Bi-block is a pseudo still life because the two blocks interact: the two dead cells between them are influenced by both.
Blockade is a constellation because the four blocks do not interact in any way.

Certain unstable (e.g. oscillating) patterns are sometimes also referred to as constellations. The term 'stable constellation' is used to refer specifically to still life constellations.

Quasi still lifes

A stable constellation in which the constituent objects share dead cells, but where all cells that used to remain dead from under-population in the overall pattern still do so in the constituent objects, is called a quasi still life. In Conway's Life, this occurs when objects are diagonally adjacent (e.g. two blocks sharing a single diagonal neighbor), or when single protruding cells in two objects such as tubs share multiple neighbors.

Two blocks sharing a single diagonal neighbor, marked in green; this cell is dead from underpopulation, and remains so after separation.

The term 'quasi still life' is due to Mark Niemiec.

Enumerating still lifes

Still Life Game Pc

Still Life Game

The number of strict and pseudo still lifes that exist for a given number of cells has been enumerated up to 34, and the number of quasi still lifes for a given number of cells up to 22.

Still Life Gameplay

  • The values in the strict still life table below were originally computed by John Conway (4-7 cells), Robert Wainwright (8-10 cells), David Buckingham (11-13 cells), Peter Raynham (14 cells), Mark Niemiec (15-24 cells), Simon Ekström (25-28 cells),[4][5][6] Simon Ekström and 'Apple Bottom' (29-30 cells),[7] and Nathaniel Johnston (31-34 cells).[8][9][10][11]
  • The values in the pseudo still life table were enumerated by Mark Niemiec (1-24 cells), Simon Ekström (25-28 cells),[4][5][6] Simon Ekström and 'Apple Bottom' (29-30 cells),[7] and Nathaniel Johnston (31-34 cells).[8][9][10][11]
  • The values in the quasi still life table below were originally computed by Mark Niemiec (8-20 cells) and Simon Ekström (21-22 cells).[12]
Live cellsStrict still lifesPseudo still lifesQuasi still lifes
Count (A019473)ExamplesListCount (A056613)ExamplesListCountExamplesList
1000
2000
3000
42block, tubFull list00
51boatFull list00
65beehive, shipFull list00
74eater 1, loafFull list00
89canoe, pondFull list1bi-blockFull list6
910hat, integral signFull list1block on boatFull list13
1025boat-tie, loopFull list7bi-boatPartial list57
1146elevenerFull list16141
12121honeycomb, table on tableFull list55465
13240sesquihatPartial list1101,224
14619fourteener, paperclipPartial list2793,956
151,353moose antlersPartial list62011,599
163,286bi-cap, scorpionPartial list1,645pond on pondPartial list36,538
177,773twin hatPartial list4,067107,415
1819,044dead spark coilPartial list10,843327,250
1945,759eater 2Partial list27,250972,040
20112,243spiralPartial list70,6372,957,488
21273,188tri-loaf 2Partial list179,0118,879,327
22672,172cis-mirrored wormPartial list462,08626,943,317
231,646,1471,184,882
244,051,732lake 2Partial list3,069,135
259,971,3777,906,676
2624,619,307Mickey MousePartial list20,463,274
2760,823,008hat siamese vasePartial list52,816,265
28150,613,157O quad-loafPartial list136,655,095
29373,188,952xs29_cc0s2ticz330fgkcPartial list353,198,379
30926,068,847ClipsPartial list914,075,620
312,299,616,637Aries betwixt two blocksPartial list2,364,815,358
325,716,948,683Inflected 30-great symPartial list6,123,084,116triple pseudo still lifePartial list
3314,223,867,29815,851,861,075
3435,422,864,104Partial list41,058,173,683quad pseudo still lifePartial list

As the number of bits increases, these counts increase exponentially; the rate for strict still lifes is about O(2.46n), while for pseudo still lifes it is around O(2.56n), and approximately O(3.04n) for quasi still lifes.

See also

Still life game tips

References

  1. 1.01.1Nivasch, Gabriel (July, 2001). 'Still lifes'. Retrieved on March 23, 2016.
  2. Cook, Matthew (2003). 'Still life theory'. New Constructions in Cellular Automata: 93–118, Santa Fe Institute Studies in the Sciences of Complexity, Oxford University Press.
  3. Cook, Matthew. 'Still Life'. Mathematical Sciences Research Institute.
  4. 4.04.1Simon Ekström (January 2, 2017). Re: Enumerating Still Lifes (in C) (discussion thread) at the ConwayLife.com forums
  5. 5.05.1Simon Ekström (January 3, 2017). Re: Enumerating Still Lifes (in C) (discussion thread) at the ConwayLife.com forums
  6. 6.06.1Simon Ekström (January 7, 2017). Re: Enumerating Still Lifes (in C) (discussion thread) at the ConwayLife.com forums
  7. 7.07.1Simon Ekström (January 14, 2017). Re: Enumerating Still Lifes (in C) (discussion thread) at the ConwayLife.com forums
  8. 8.08.1Nathaniel Johnston (March 27, 2017). Re: Enumerating Still Lifes (in C) (discussion thread) at the ConwayLife.com forums
  9. 9.09.1Nathaniel Johnston (May 25, 2017). Re: Enumerating Still Lifes (in C) (discussion thread) at the ConwayLife.com forums
  10. 10.010.1Nathaniel Johnston (April 5, 2019). Re: Enumerating Still Lifes (in C) (discussion thread) at the ConwayLife.com forums
  11. 11.011.1Nathaniel Johnston (January 9, 2020). Re: Enumerating Still Lifes (in C) (discussion thread) at the ConwayLife.com forums
  12. Mark Niemiec (January 15, 2017). Re: Enumerating Still Lifes (in C) (discussion thread) at the ConwayLife.com forums

External links

  • Still life at Wikipedia
  • Still life at the Life Lexicon
  • Pseudo still life at the Life Lexicon
  • Quasi still life at the Life Lexicon
  • Life Object Counts at Mark D. Niemiec's Life Page
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